Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
last 60season400 games
What to work on
60 gamesVisionStart here
Vision score / min
0.88 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
3.8 vs 4.4 typical
Push for plates after a won trade instead of resetting.
Strengths
Deaths / min
0.15 vs 0.20
88 of 100 against junglers, and it matters: the better half of Master+ junglers wins 77% of games, the other half 27%.
Time spent dead
7% vs 10%
88 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 31%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 76 of 100, built on 8% time spent dead and 0.16 deaths a minute. Vision trails at 41, with 0.85 vision score a minute.
Among junglers
Master+ junglers with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 0.98, in your losses 0.88 · 199W 201L
Master+ junglers with above-median turret plates a game win 79% of games; below it, 28%.
This season, in your wins 6.9, in your losses 2.5 · 199W 201L