Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
60 gamesVisionStart here
Vision score / min
0.54 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
1.5 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Aggression
Kills / min
0.22 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Turret plates / game
10.1 vs 8.5
71 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 80% of games, the other half 29%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, farming leads at 59 of 100, built on 76.8 CS at 10 min and 7.7 CS a minute. Vision trails at 29, with 0.59 vision score a minute.
Among mid laners
Master+ mid laners with above-median vision score a minute win 56% of games; below it, 48%.
This season, in your wins 0.64, in your losses 0.52 · 39W 34L
Master+ mid laners with above-median wards cleared a game win 56% of games; below it, 50%.
This season, in your wins 1.8, in your losses 1.2 · 39W 34L
Master+ mid laners with above-median kills a minute win 67% of games; below it, 37%.
This season, in your wins 0.30, in your losses 0.15 · 39W 34L