Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
1.7 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.39 vs 0.23
100 of 100 against Veigar players, and it matters: the better half of Veigar bot laners wins 67% of games, the other half 37%.
Damage / min
1279 vs 828
100 of 100 against Veigar players, and it matters: the better half of Veigar bot laners wins 62% of games, the other half 41%.
Gold / min
546 vs 475
100 of 100 against Veigar players, and it matters: the better half of Veigar bot laners wins 70% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 74 of 100, built on 26% team damage share and 1033 damage a minute. Vision trails at 29, with 0.0 control wards a game.
Among bot laners
Veigar bot laners with less time spent dead than the median win 66% of games; with more, 38%.
Veigar bot laners with above-median control wards a game win 55% of games; below it, 50%.
Veigar bot laners with above-median wards cleared a game win 55% of games; below it, 50%.