Playstyle
44 games
Playstyle radar
44 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
44 gamesVisionStart here
Vision score / min
1.96 vs 2.62 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Objective damage / min
67 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
2.9 vs 4.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Gold / min
345 vs 312
81 of 100 against supports, and it matters: the better half of Emerald supports wins 68% of games, the other half 30%.
Deaths / min
0.16 vs 0.22
79 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Time spent dead
7% vs 9%
77 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, farming leads at 53 of 100, built on 40.8 CS at 10 min and 4.8 CS a minute. Objectives trails at 36, with 251 objective damage a minute.
Among supports
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 1.54, in your losses 0.96 · 22W 22L
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
In your wins 238, in your losses 263 · 22W 22L
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.
In your wins 2.2, in your losses 1.1 · 22W 22L