Playstyle
11 games
Playstyle radar
11 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
14% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
1.8 vs 2.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
649 vs 836 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
CS / min
7.8 vs 7.2
76 of 100 against Quinn players, and it matters: the better half of Quinn junglers wins 70% of games, the other half 31%.
Solo kills / game
2.5 vs 1.6
72 of 100 against Quinn players, and it matters: the better half of Quinn junglers wins 61% of games, the other half 42%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, farming leads at 62 of 100, built on 7.2 CS a minute and 507 gold a minute. Survivability trails at 27, with 13% time spent dead.
Among junglers
Quinn junglers with less time spent dead than the median win 70% of games; with more, 30%.
Quinn junglers with above-median epic monsters a game win 80% of games; below it, 24%.
Quinn junglers with above-median objective damage a minute win 81% of games; below it, 19%.