Playstyle
12 games
Playstyle radar
12 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
92
of 100
Damage
Damage per minute and share of the duo's damage
61
of 100
Frontline
Damage soaked and mitigated for the duo
76
of 100
Utility
Healing and shielding for the duo
49
of 100
Control
Crowd control uptime and immobilizations
37
of 100
Mechanics
Skillshots landed and dodged
51
of 100
What to work on
12 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
17.7 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Damage mitigated / min
4232 vs 2642
84 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Damage / min
1929 vs 1552
74 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Top-2 rate
67% vs 33%
99 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, placement leads at 92 of 100, built on 67% top-2 rate and 2.7 average placement. Control trails at 37, with 17.7 immobilizations a game.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.