Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
last 60season117 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
1.2 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
2.41 vs 2.65 typical
Deep wards after a won fight and a sweep before every objective.
Aggression
Kills / min
0.05 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 55 of 100, built on 9% time spent dead and 0.21 deaths a minute. Objectives trails at 35, with 1.1 epic monsters a game.
Among supports
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
This season, in your wins 2.1, in your losses 0.8 · 61W 56L
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
This season, in your wins 1.81, in your losses 1.64 · 61W 56L
Diamond supports with above-median kills a minute win 52% of games; below it, 43%.
This season, in your wins 0.13, in your losses 0.11 · 61W 56L