Playstyle
29 games
Playstyle radar
29 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
77
of 100
Damage
Damage per minute and share of the duo's damage
78
of 100
Frontline
Damage soaked and mitigated for the duo
65
of 100
Utility
Healing and shielding for the duo
51
of 100
Control
Crowd control uptime and immobilizations
47
of 100
Mechanics
Skillshots landed and dodged
53
of 100
What to work on
29 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Strengths
Damage / min
2145 vs 1552
87 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Damage mitigated / min
3874 vs 2642
77 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Top-2 rate
52% vs 33%
77 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 78 of 100, built on 2145 damage a minute and 12% team damage share. Control trails at 47, with 1.8 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.