Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Utility
Healing, shielding, lockdown and saves for allies
69
of 100
Vision
Vision score, control wards and ward clears
83
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
last 60season400 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
97 vs 126 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
5.9 vs 7.4 typical
Push for plates after a won trade instead of resetting.
Strengths
Kills / min
0.12 vs 0.08
86 of 100 against Master+ Sona players, and it matters: the better half of Sona supports wins 60% of games, the other half 43%.
Ally heal + shield / min
610 vs 528
71 of 100 against Master+ Sona players, and it matters: the better half of Sona supports wins 66% of games, the other half 36%.
Heals + shields / min
610 vs 528
71 of 100 against Master+ Sona players, and it matters: the better half of Sona supports wins 66% of games, the other half 36%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 81 of 100, built on 9.2 control wards a game and 3.15 vision score a minute. Objectives trails at 52, with 6.0 turret plates a game.
Among supports
Sona supports with above-median objective damage a minute win 80% of games; below it, 23%.
This season, in your wins 162, in your losses 54 · 220W 180L
Sona supports with above-median turret plates a game win 82% of games; below it, 21%.
This season, in your wins 9.5, in your losses 3.0 · 220W 180L