Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Utility
Healing, shielding, lockdown and saves for allies
55
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
19 gamesObjectivesStart here
Turret plates / game
5.0 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Damage
Damage / min
309 vs 346 typical
Poke between cooldowns and add autos when it is safe.
Strengths
Time spent dead
7% vs 9%
79 of 100 against supports, and it matters: the better half of Diamond supports wins 63% of games, the other half 32%.
Deaths / min
0.17 vs 0.22
78 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Epic monsters / game
2.0 vs 1.6
72 of 100 against supports, and it matters: the better half of Diamond supports wins 72% of games, the other half 28%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 73 of 100, built on 0.17 deaths a minute and 8% time spent dead. Vision trails at 41, with 3.4 control wards a game.
Among supports
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
Diamond supports with above-median first blood rate win 52% of games; below it, 47%.
Diamond supports with above-median damage a minute win 52% of games; below it, 44%.