Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
10 gamesAggressionStart here
Kills / min
0.18 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
793 vs 847 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Epic monsters / game
1.4 vs 0.9
79 of 100 against Ahri players, and it matters: the better half of Ahri mid laners wins 78% of games, the other half 42%.
Deaths / min
0.15 vs 0.18
72 of 100 against Ahri players, and it matters: the better half of Ahri mid laners wins 70% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 76 of 100, built on 0.17 deaths a minute and 9% time spent dead. Aggression trails at 26, with 0% first blood rate.
Among mid laners
Ahri mid laners with above-median kills a minute win 67% of games; below it, 35%.
Ahri mid laners with above-median damage a minute win 62% of games; below it, 40%.
Ahri mid laners with above-median first blood rate win 59% of games; below it, 50%.