Playstyle
10 games
Playstyle radar
10 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
47
of 100
Damage
Damage per minute and share of the duo's damage
56
of 100
Frontline
Damage soaked and mitigated for the duo
30
of 100
Utility
Healing and shielding for the duo
33
of 100
Control
Crowd control uptime and immobilizations
39
of 100
Mechanics
Skillshots landed and dodged
55
of 100
What to work on
10 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
22.8 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Frontline
Damage taken share
9% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Utility
Ally heal + shield / min
26 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, damage leads at 56 of 100, built on 1700 damage a minute and 11% team damage share. Frontline trails at 30, with 9% damage taken share.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median damage taken share win 36% of games; below it, 30%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.