Playstyle
10 games
Playstyle radar
10 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
24
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
10 gamesDamageStart here
Damage / min
613 vs 872 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
281 vs 538 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.20 vs 0.31 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Deaths / min
0.16 vs 0.23
90 of 100 against Kai'Sa players, and it matters: the better half of Kai'Sa top laners wins 65% of games, the other half 31%.
Time spent dead
8% vs 10%
76 of 100 against Kai'Sa players, and it matters: the better half of Kai'Sa top laners wins 60% of games, the other half 35%.
Solo kills / game
1.4 vs 0.9
70 of 100 against Kai'Sa players, and it matters: the better half of Kai'Sa top laners wins 60% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 63 of 100, built on 65.6 CS at 10 min and 7.6 CS a minute. Vision trails at 17, with 0.4 wards cleared a game.
Among top laners
Kai'Sa top laners with above-median damage a minute win 60% of games; below it, 35%.
Kai'Sa top laners with above-median objective damage a minute win 72% of games; below it, 23%.
Kai'Sa top laners with above-median kills a minute win 64% of games; below it, 31%.