Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
last 60season116 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.6 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS at 10 min
70.9 vs 74.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Wards cleared / game
3.6 vs 2.0
91 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 54 of 100, built on 21% team damage share and 725 damage a minute. Objectives trails at 36, with 0.7 epic monsters a game.
Among mid laners
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
This season, in your wins 1.2, in your losses 0.5 · 55W 61L
Diamond mid laners with above-median CS at 10 min win 52% of games; below it, 44%.
This season, in your wins 62.0, in your losses 55.2 · 55W 61L