Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
12 gamesFarmingStart here
Gold / min
387 vs 401 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Vision
Control wards / game
0.3 vs 1.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Epic monsters / game
2.4 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
First blood rate
14% vs 0%
75 of 100 against Rammus players, and it matters: the better half of Rammus junglers wins 57% of games, the other half 52%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 41 of 100, built on 0.25 deaths a minute and 12% time spent dead. Damage trails at 9, with 11% team damage share.
Among junglers
Rammus junglers with above-median gold a minute win 76% of games; below it, 29%.
Rammus junglers with above-median control wards a game win 55% of games; below it, 51%.
Rammus junglers with above-median epic monsters a game win 86% of games; below it, 35%.