Playstyle
52 games
Playstyle radar
52 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Utility
Healing, shielding, lockdown and saves for allies
38
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
52 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
2.01 vs 2.65 typical
Deep wards after a won fight and a sweep before every objective.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Objective damage / min
153 vs 90
84 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 51 of 100, built on 14% team damage share and 504 damage a minute. Vision trails at 21, with 1.65 vision score a minute.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.22, in your losses 0.28 · 26W 26L
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 1.54, in your losses 1.76 · 26W 26L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 10%, in your losses 11% · 26W 26L