Playstyle
18 games
Playstyle radar
18 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
76
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
18 gamesObjectivesStart here
Turret plates / game
7.5 vs 9.9 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
487 vs 567 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Wards cleared / game
2.3 vs 2.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Solo kills / game
1.6 vs 1.0
75 of 100 against Draven players, and it matters: the better half of Draven bot laners wins 64% of games, the other half 45%.
Control wards / game
1.2 vs 0.1
75 of 100 against Draven players, and it matters: the better half of Draven bot laners wins 54% of games, the other half 49%.
Identity
Carry
The team's damage runs through them.
Among bot laners, damage leads at 89 of 100, built on 28% team damage share and 1046 damage a minute. Survivability trails at 41, with 11% time spent dead. For a Draven player that is the expected shape: against other Draven players, survivability sits above the median.
Among bot laners
Draven bot laners with above-median turret plates a game win 81% of games; below it, 23%.
Draven bot laners with above-median objective damage a minute win 81% of games; below it, 20%.
Draven bot laners with above-median wards cleared a game win 55% of games; below it, 46%.