Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
84
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
last 60season140 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
5% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Gold / min
490 vs 433
96 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Objective damage / min
467 vs 325
87 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 75% of games, the other half 29%.
Turret plates / game
10.9 vs 8.5
82 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 80% of games, the other half 29%.
Identity
Farm Focused
Builds leads through gold and CS.
Among mid laners, farming leads at 85 of 100, built on 8.3 CS a minute and 76.4 CS at 10 min. Objectives trails at 46, with 0.5 epic monsters a game.
Among mid laners
Master+ mid laners with above-median epic monsters a game win 79% of games; below it, 44%.
This season, in your wins 0.8, in your losses 0.6 · 82W 58L
Master+ mid laners with above-median first blood rate win 60% of games; below it, 51%.
This season, in your wins 9%, in your losses 2% · 67W 45L