Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
72
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
last 60season241 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.6 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
4% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Turret plates / game
13.2 vs 9.9
88 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
Gold / min
457 vs 417
81 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Damage / min
970 vs 799
87 of 100 against top laners, and it matters: the better half of Master+ top laners wins 61% of games, the other half 43%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 73 of 100, built on 50.7 CS at 10 min and 7.7 CS a minute. Vision trails at 43, with 0.6 control wards a game.
Among top laners
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
This season, in your wins 1.7, in your losses 0.8 · 129W 112L
Master+ top laners with above-median first blood rate win 59% of games; below it, 51%.
This season, in your wins 8%, in your losses 9% · 125W 106L