Playstyle
41 games
Playstyle radar
41 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
41 gamesDamageStart here
Damage / min
709 vs 860 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
202 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.1 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Time spent dead
9% vs 11%
72 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
CS at 10 min
82.2 vs 74.3
85 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 60 of 100, built on 10% time spent dead and 0.20 deaths a minute. Damage trails at 28, with 670 damage a minute.
Among mid laners
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
In your wins 658, in your losses 679 · 18W 23L
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
In your wins 498, in your losses 169 · 18W 22L
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.3, in your losses 1.4 · 18W 23L