Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS at 10 min
72.0 vs 82.5 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
Solo kills / game
0.9 vs 1.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Gold / min
460 vs 433
71 of 100 against Syndra players, and it matters: the better half of Syndra mid laners wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 59 of 100, built on 8% time spent dead and 0.17 deaths a minute. Aggression trails at 27, with 0.8 solo kills a game.
Among mid laners
Syndra mid laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
Syndra mid laners with above-median CS at 10 min win 54% of games; below it, 46%.
Syndra mid laners with above-median solo kills a game win 60% of games; below it, 42%.