Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
82
of 100
Damage
Damage per minute and share of the duo's damage
83
of 100
Frontline
Damage soaked and mitigated for the duo
25
of 100
Utility
Healing and shielding for the duo
30
of 100
Control
Crowd control uptime and immobilizations
28
of 100
Mechanics
Skillshots landed and dodged
41
of 100
last 60season150 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.6 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
22.4 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Frontline
Damage mitigated / min
2235 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Strengths
Damage / min
2146 vs 1552
88 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
13% vs 11%
77 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Average placement
2.7 vs 3.5
85 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 83 of 100, built on 2146 damage a minute and 13% team damage share. Frontline trails at 25, with 9% damage taken share.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 2.6, in your losses 1.9 · 103W 47L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 46.0, in your losses 30.0 · 103W 47L
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
This season, in your wins 2980, in your losses 1503 · 103W 47L