Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
12
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
15 gamesVisionStart here
Vision score / min
1.76 vs 2.62 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
1.3 vs 4.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Turret plates / game
11.3 vs 6.3
100 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Objective damage / min
161 vs 98
82 of 100 against supports, and it matters: the better half of Emerald supports wins 70% of games, the other half 28%.
Deaths / min
0.16 vs 0.22
79 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 63 of 100, built on 19% team damage share and 698 damage a minute. Vision trails at 12, with 0.90 vision score a minute.
Among supports
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.