Playstyle
19 games
Playstyle radar
19 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
19 gamesObjectivesStart here
Objective damage / min
294 vs 406 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
8.4 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Aggression
Solo kills / game
2.0 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
First blood rate
28% vs 11%
86 of 100 against top laners, and it matters: the better half of Emerald top laners wins 56% of games, the other half 48%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 53 of 100, built on 0.88 vision score a minute and 0.7 control wards a game. Objectives trails at 32, with 278 objective damage a minute.
Among top laners
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.
Emerald top laners with above-median turret plates a game win 75% of games; below it, 28%.
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.