Playstyle
17 Sona games
Playstyle radar
17 gamesCompared with Diamond supports, blended with other Sona players.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Utility
Healing, shielding, lockdown and saves for allies
55
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
17 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
6.1 vs 7.4 typical
Push for plates after a won trade instead of resetting.
Strengths
Objective damage / min
171 vs 126
76 of 100 against Sona players, and it matters: the better half of Sona supports wins 80% of games, the other half 23%.
Kills / min
0.10 vs 0.08
71 of 100 against Sona players, and it matters: the better half of Sona supports wins 60% of games, the other half 43%.
Control wards / game
8.2 vs 3.9
88 of 100 against Sona players, and it matters: the better half of Sona supports wins 56% of games, the other half 47%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 78 of 100, built on 171 objective damage a minute and 2.1 epic monsters a game. Survivability trails at 39, with 10% time spent dead.
Among supports
Sona supports with fewer deaths a minute than the median win 69% of games; with more, 33%.
Sona supports with less time spent dead than the median win 67% of games; with more, 36%.
Sona supports with above-median turret plates a game win 82% of games; below it, 21%.