Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.56 vs 0.79 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Turret plates / game
14.7 vs 10.0
98 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
Damage / min
912 vs 803
72 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
First blood rate
33% vs 11%
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 54% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 63 of 100, built on 675 damage a minute and 17% team damage share. Survivability trails at 33, with 12% time spent dead.
Among top laners
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.