Playstyle
20 Renekton games
Playstyle radar
20 gamesCompared with Diamond top laners, blended with other Renekton players.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
88
of 100
Damage
Damage per minute and share of the team's damage
91
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
87
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
20 gamesVisionStart here
Vision score / min
0.51 vs 0.83 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Time spent dead
12% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
0.9 vs 1.8 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Objective damage / min
567 vs 357
100 of 100 against Renekton players, and it matters: the better half of Renekton top laners wins 72% of games, the other half 27%.
Turret plates / game
14.8 vs 10.0
97 of 100 against Renekton players, and it matters: the better half of Renekton top laners wins 75% of games, the other half 26%.
Kills / min
0.28 vs 0.20
84 of 100 against Renekton players, and it matters: the better half of Renekton top laners wins 64% of games, the other half 35%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 90 of 100, built on 27% team damage share and 975 damage a minute. Vision trails at 21, with 0.51 vision score a minute.
Among top laners
Renekton top laners with above-median vision score a minute win 53% of games; below it, 46%.
Renekton top laners with less time spent dead than the median win 66% of games; with more, 33%.
Renekton top laners with above-median wards cleared a game win 52% of games; below it, 47%.