Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond junglers, blended with players on the same champions.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 52 of 100, built on 2.4 epic monsters a game and 771 objective damage a minute. Vision trails at 23, with 0.1 control wards a game.
Among junglers
What to work on
60 gamesVisionStart here
Vision score / min
0.79 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.515,911 games
This season, in your wins 0.79, in your losses 0.76 · 27W 42L
Aggression
Kills / min
0.20 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Diamond junglers with above-median kills a minute win 62% of games; below it, 33%.515,911 games
This season, in your wins 0.22, in your losses 0.19 · 27W 42L
Aggression
Solo kills / game
1.0 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.515,911 games
This season, in your wins 1.0, in your losses 1.0 · 27W 42L
Not a priority
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100