Playstyle
20 games
Playstyle radar
20 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
20 gamesAggressionStart here
Solo kills / game
1.0 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS / min
7.1 vs 7.6 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
67.8 vs 71.8 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Time spent dead
8% vs 11%
86 of 100 against Teemo players, and it matters: the better half of Teemo top laners wins 64% of games, the other half 38%.
Deaths / min
0.16 vs 0.22
78 of 100 against Teemo players, and it matters: the better half of Teemo top laners wins 67% of games, the other half 35%.
Epic monsters / game
1.2 vs 0.8
72 of 100 against Teemo players, and it matters: the better half of Teemo top laners wins 69% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 73 of 100, built on 0.18 deaths a minute and 10% time spent dead. Aggression trails at 35, with 1.1 solo kills a game.
Among top laners
Teemo top laners with above-median solo kills a game win 60% of games; below it, 45%.
Teemo top laners with above-median CS a minute win 58% of games; below it, 44%.
Teemo top laners with above-median CS at 10 min win 55% of games; below it, 47%.