Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
86
of 100
Damage
Damage per minute and share of the team's damage
82
of 100
Farming
CS pace, gold income and early-lane farm
72
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
75
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Diamond Zoe players. The strengths below are where the margin is widest.
Strengths
Objective damage / min
493 vs 289
100 of 100 against Diamond Zoe players, and it matters: the better half of Zoe mid laners wins 77% of games, the other half 26%.
Turret plates / game
12.3 vs 8.1
100 of 100 against Diamond Zoe players, and it matters: the better half of Zoe mid laners wins 80% of games, the other half 26%.
Gold / min
471 vs 413
96 of 100 against Diamond Zoe players, and it matters: the better half of Zoe mid laners wins 71% of games, the other half 33%.
Identity
Playmaker
In on every kill the team takes.
Among mid laners, aggression leads at 92 of 100, built on 53% kill participation and 0.37 kills a minute. Farming trails at 67, with 78.3 CS at 10 min. For a Zoe player that is the expected shape: against other Zoe players, farming sits above the median.
Among mid laners