Playstyle
19 games
Playstyle radar
19 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Utility
Healing, shielding, lockdown and saves for allies
38
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
19 gamesSurvivabilityStart here
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Turret plates / game
7.8 vs 6.0
74 of 100 against supports, and it matters: the better half of Silver supports wins 76% of games, the other half 24%.
Objective damage / min
149 vs 98
71 of 100 against supports, and it matters: the better half of Silver supports wins 70% of games, the other half 28%.
Solo kills / game
0.6 vs 0.3
72 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 51 of 100, built on 7.0 turret plates a game and 160 objective damage a minute. Survivability trails at 30, with 13% time spent dead.
Among supports
Silver supports with less time spent dead than the median win 63% of games; with more, 34%.
Silver supports with fewer deaths a minute than the median win 65% of games; with more, 32%.
Silver supports with above-median first blood rate win 53% of games; below it, 48%.