Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
11 gamesObjectivesStart here
Objective damage / min
180 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
716 vs 857 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.0 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Vision score / min
0.90 vs 0.72
77 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
First blood rate
17% vs 8%
71 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 55% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 69 of 100, built on 0.93 vision score a minute and 1.2 control wards a game. Aggression trails at 38, with 0.8 solo kills a game.
Among mid laners
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.