Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
21
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
10 gamesDamageStart here
Damage / min
833 vs 965 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
0.4 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
5.0 vs 8.2 typical
Push for plates after a won trade instead of resetting.
Strengths
Deaths / min
0.15 vs 0.19
76 of 100 against Viktor players, and it matters: the better half of Viktor mid laners wins 69% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 82 of 100, built on 0.15 deaths a minute and 8% time spent dead. Aggression trails at 15, with 35% kill participation.
Among mid laners
Viktor mid laners with above-median damage a minute win 60% of games; below it, 40%.
Viktor mid laners with above-median epic monsters a game win 78% of games; below it, 38%.
Viktor mid laners with above-median turret plates a game win 79% of games; below it, 23%.