Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
69
of 100
Vision
Vision score, control wards and ward clears
13
of 100
Objectives
Epic monsters, objective damage and plates
74
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
last 60season133 games
What to work on
60 gamesVisionStart here
Vision score / min
0.52 vs 0.77 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Survivability
Deaths / min
0.27 vs 0.25 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Objective damage / min
624 vs 475
81 of 100 against Yasuo players, and it matters: the better half of Yasuo top laners wins 73% of games, the other half 26%.
Epic monsters / game
1.3 vs 0.9
76 of 100 against Yasuo players, and it matters: the better half of Yasuo top laners wins 78% of games, the other half 41%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 83 of 100, built on 12.8 turret plates a game and 597 objective damage a minute. Vision trails at 10, with 0.51 vision score a minute.
Among top laners
Yasuo top laners with above-median vision score a minute win 53% of games; below it, 46%.
This season, in your wins 0.55, in your losses 0.49 · 69W 64L
Yasuo top laners with above-median control wards a game win 54% of games; below it, 48%.
This season, in your wins 0.0, in your losses 0.1 · 69W 64L
Yasuo top laners with fewer deaths a minute than the median win 68% of games; with more, 31%.
This season, in your wins 0.20, in your losses 0.34 · 69W 64L