Playstyle
26 games
Playstyle radar
26 gamesCompared with Master+ junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
76
of 100
Damage
Damage per minute and share of the team's damage
81
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
26 gamesVisionStart here
Vision score / min
0.67 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
3.3 vs 4.4 typical
Push for plates after a won trade instead of resetting.
Vision
Control wards / game
0.0 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Kills / min
0.44 vs 0.28
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 69% of games, the other half 36%.
CS / min
8.6 vs 7.1
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 70% of games, the other half 34%.
Gold / min
540 vs 469
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 30%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 86 of 100, built on 27% team damage share and 971 damage a minute. Vision trails at 25, with 0.0 control wards a game.
Among junglers
Master+ junglers with above-median vision score a minute win 57% of games; below it, 48%.
Master+ junglers with above-median turret plates a game win 79% of games; below it, 28%.
Master+ junglers with above-median control wards a game win 55% of games; below it, 50%.