Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
last 60season101 games
What to work on
60 gamesFarmingStart here
CS at 10 min
65.0 vs 71.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Damage
Damage / min
740 vs 798 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Epic monsters / game
0.9 vs 0.7
71 of 100 against top laners, and it matters: the better half of Master+ top laners wins 71% of games, the other half 36%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 64 of 100, built on 1.0 epic monsters a game and 10.9 turret plates a game. Damage trails at 34, with 20% team damage share.
Among top laners
Master+ top laners with above-median CS at 10 min win 56% of games; below it, 48%.
This season, in your wins 63.0, in your losses 63.6 · 50W 51L
Master+ top laners with above-median damage a minute win 61% of games; below it, 43%.
This season, in your wins 768, in your losses 676 · 50W 51L