Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
16
of 100
last 60season151 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
1.5 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 63 of 100, built on 10.9 turret plates a game and 455 objective damage a minute. Survivability trails at 18, with 14% time spent dead.
Among top laners
Kayle top laners with fewer deaths a minute than the median win 67% of games; with more, 35%.
This season, in your wins 0.25, in your losses 0.31 · 84W 67L
Kayle top laners with less time spent dead than the median win 63% of games; with more, 40%.
This season, in your wins 14%, in your losses 14% · 84W 67L
Kayle top laners with above-median wards cleared a game win 57% of games; below it, 46%.
This season, in your wins 1.9, in your losses 1.4 · 83W 65L