Playstyle
24 games
Playstyle radar
24 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
24 gamesSurvivabilityStart here
Deaths / min
0.23 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kills / min
0.06 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Epic monsters / game
2.0 vs 1.5
71 of 100 against supports, and it matters: the better half of Gold supports wins 74% of games, the other half 30%.
Ally saves / game
3.43 vs 0.46
82 of 100 against supports, and it matters: the better half of Gold supports wins 55% of games, the other half 48%.
Wards cleared / game
10.9 vs 6.7
100 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 62 of 100, built on 10.5 wards cleared a game and 4.4 control wards a game. Damage trails at 27, with 338 damage a minute.
Among supports
Gold supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
In your wins 0.20, in your losses 0.29 · 14W 10L
Gold supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 9%, in your losses 11% · 14W 10L
Gold supports with above-median kills a minute win 54% of games; below it, 44%.
In your wins 0.06, in your losses 0.04 · 14W 10L