Playstyle
30 games
Playstyle radar
30 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
30 gamesObjectivesStart here
Objective damage / min
82 vs 126 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.3 vs 1.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
317 vs 387 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 59 of 100, built on 411 ally heal + shield a minute and 411 heals + shields a minute. Damage trails at 29, with 320 damage a minute. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Sona supports with above-median objective damage a minute win 80% of games; below it, 23%.
Sona supports with above-median epic monsters a game win 83% of games; below it, 37%.
In your wins 2.1, in your losses 0.7 · 11W 19L
Sona supports with above-median damage a minute win 59% of games; below it, 44%.
In your wins 352, in your losses 302 · 11W 19L