Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
15% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.5 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Strengths
First blood rate
25% vs 11%
80 of 100 against top laners, and it matters: the better half of Emerald top laners wins 56% of games, the other half 48%.
Kill participation
42% vs 36%
83 of 100 against top laners. Keep it; it is part of how the games get won.
Team damage share
25% vs 23%
71 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, aggression leads at 65 of 100, built on 42% kill participation and 25% first blood rate. Survivability trails at 24, with 15% time spent dead.
Among top laners
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.