Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
16 gamesDamageStart here
Damage / min
502 vs 693 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.19 vs 0.26 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
0.6 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Objective damage / min
1184 vs 940
81 of 100 against junglers, and it matters: the better half of Emerald junglers wins 79% of games, the other half 19%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 52 of 100, built on 0.20 deaths a minute and 10% time spent dead. Damage trails at 22, with 482 damage a minute.
Among junglers
Emerald junglers with above-median damage a minute win 58% of games; below it, 40%.
Emerald junglers with above-median kills a minute win 63% of games; below it, 35%.
Emerald junglers with above-median solo kills a game win 58% of games; below it, 44%.