Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
last 60season332 games
What to work on
60 gamesDamageStart here
Damage / min
761 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.4 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.56 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Epic monsters / game
1.2 vs 0.9
75 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 79% of games, the other half 44%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among mid laners: survivability peaks at 47 while vision sits at 33, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among mid laners
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
This season, in your wins 911, in your losses 754 · 168W 164L
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
This season, in your wins 1.9, in your losses 1.3 · 168W 164L
Master+ mid laners with above-median vision score a minute win 56% of games; below it, 48%.
This season, in your wins 0.77, in your losses 0.72 · 168W 164L