Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
56
of 100
Damage
Damage per minute and share of the duo's damage
75
of 100
Frontline
Damage soaked and mitigated for the duo
94
of 100
Utility
Healing and shielding for the duo
27
of 100
Control
Crowd control uptime and immobilizations
61
of 100
Mechanics
Skillshots landed and dodged
78
of 100
last 60season112 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
UtilityStart here
Ally heal + shield / min
17 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
17 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage mitigated / min
4399 vs 2642
88 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Skillshots dodged / min
7.2 vs 3.5
100 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Damage / min
1991 vs 1552
78 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Identity
Juggernaut
Takes the hits and keeps swinging.
Among Arena players, frontline leads at 94 of 100, built on 15% damage taken share and 4399 damage mitigated a minute. Utility trails at 27, with 17 ally heal + shield a minute.
Among Arena players
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
This season, in your wins 31, in your losses 9 · 59W 53L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
This season, in your wins 31, in your losses 9 · 59W 53L