Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
last 60season123 games
What to work on
60 gamesAggressionStart here
Kills / min
0.05 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Objectives
Objective damage / min
74 vs 86 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
305 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Vision score / min
3.17 vs 2.76
81 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Control wards / game
10.8 vs 5.4
100 of 100 against supports, and it matters: the better half of Master+ supports wins 56% of games, the other half 49%.
CC seconds / min
1.7 vs 1.3
80 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 76 of 100, built on 9.7 control wards a game and 2.82 vision score a minute. Damage trails at 28, with 349 damage a minute.
Among supports
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.09, in your losses 0.06 · 57W 66L
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 182, in your losses 106 · 53W 62L
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
This season, in your wins 405, in your losses 374 · 57W 66L