Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
80
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
last 60season161 games
What to work on
60 gamesAggressionStart here
Kill participation
53% vs 56% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Strengths
Deaths / min
0.16 vs 0.22
85 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Time spent dead
7% vs 8%
81 of 100 against supports, and it matters: the better half of Master+ supports wins 68% of games, the other half 36%.
Turret plates / game
7.8 vs 6.0
79 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 84 of 100, built on 0.15 deaths a minute and 6% time spent dead. Damage trails at 29, with 10% team damage share.
Among supports
Master+ supports with above-median kill participation win 55% of games; below it, 49%.
This season, in your wins 51%, in your losses 51% · 85W 76L