Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
3.8 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.48 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Damage / min
921 vs 866
73 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 60% of games, the other half 39%.
Team damage share
27% vs 24%
72 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 73 of 100, built on 25% team damage share and 1003 damage a minute. Vision trails at 18, with 0.52 vision score a minute.
Among mid laners
Emerald mid laners with less time spent dead than the median win 64% of games; with more, 34%.
Emerald mid laners with above-median turret plates a game win 77% of games; below it, 26%.
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.