Playstyle
17 games
Playstyle radar
17 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Utility
Healing, shielding, lockdown and saves for allies
36
of 100
Vision
Vision score, control wards and ward clears
9
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
17 gamesVisionStart here
Vision score / min
1.59 vs 2.77 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Epic monsters / game
1.0 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
4.8 vs 6.5 typical
Push for plates after a won trade instead of resetting.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 61 of 100, built on 16% team damage share and 568 damage a minute. Vision trails at 10, with 1.44 vision score a minute.
Among supports
Vel'Koz supports with above-median vision score a minute win 54% of games; below it, 46%.
Vel'Koz supports with above-median epic monsters a game win 72% of games; below it, 32%.
Vel'Koz supports with above-median turret plates a game win 76% of games; below it, 25%.