Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
14 gamesAggressionStart here
Kills / min
0.20 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Vision
Vision score / min
0.77 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Farming
Gold / min
433 vs 457 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Epic monsters / game
3.4 vs 2.8
75 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 60 of 100, built on 3.1 epic monsters a game and 905 objective damage a minute. Vision trails at 25, with 0.0 control wards a game.
Among junglers
Emerald junglers with above-median kills a minute win 63% of games; below it, 35%.
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
Emerald junglers with above-median gold a minute win 69% of games; below it, 29%.