Playstyle
10 games
Playstyle radar
10 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.3 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Objective damage / min
839 vs 391
100 of 100 against top laners, and it matters: the better half of top laners wins 72% of games, the other half 28%.
Turret plates / game
16.0 vs 9.9
100 of 100 against top laners, and it matters: the better half of top laners wins 74% of games, the other half 27%.
Gold / min
479 vs 415
100 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 64 of 100, built on 7.2 CS a minute and 69.9 CS at 10 min. Survivability trails at 29, with 15% time spent dead.
Among top laners
top laners with less time spent dead than the median win 65% of games; with more, 35%.
top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
top laners with above-median epic monsters a game win 69% of games; below it, 34%.