Playstyle
60 games
Playstyle radar
60 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
last 60season97 games
What to work on
60 gamesVisionStart here
Control wards / game
0.3 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.87 vs 0.96 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Wards cleared / game
5.5 vs 4.1
72 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 56 of 100, built on 2.8 epic monsters a game and 4.9 turret plates a game. Vision trails at 35, with 0.3 control wards a game.
Among junglers
junglers with above-median control wards a game win 52% of games; below it, 48%.
This season, in your wins 0.4, in your losses 0.1 · 47W 50L
junglers with above-median vision score a minute win 55% of games; below it, 45%.
This season, in your wins 0.87, in your losses 0.82 · 47W 50L